Parallax Engine

Deterministic 3D state-to-state transformation.

Parallax is a strictly-typed engine designed to decouple spatial intent from the rendering pipeline. By treating 3D transformations as pure data, it allows for frame-independent motion that can be rendered via p5.js, Three.js, or even raw CSS.

πŸš— Car (Base)

Primary anchors. Defines the fundamental position and trajectory of an object in space.

🫷 Nudge (Offset)

Secondary offsets. Layered noise, reactions, or micro-movements applied on top of the base.

πŸ•ΉοΈ Stick (Gaze)

Spherical gaze. Controls the orientation and "LookAt" logic independently of position.

Deterministic Resolution: Every frame is calculated based on a normalized progress (0.0 to 1.0). This ensures the animation is perfectly repeatable and easy to debug.

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